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SC Ruling on Gameskraft GST Case: Game Changer for India's Gaming Industry

Last updated: 13 September 2023


The legal case involving Gameskraft and the alleged Rs 21,000 crore Goods and Services Tax (GST) evasion is significant for the broader real-money gaming industry in India.

SC Ruling on Gameskraft GST Case: Game Changer for India s Gaming Industry

Here's a summary of the situation

  1. Allegations Against Gameskraft: The GST department accused Gameskraft of promoting online betting through various skill-based games such as Rummy Culture, Gamezy, and Rummy Time. They claimed that the company did not issue invoices to customers and imposed a 28 percent tax on the betting amount, which amounted to nearly Rs 77,000 crore. The authorities alleged that Gameskraft submitted fake/back-dated invoices and induced customers to bet.
  2. Gameskraft's Defense: Gameskraft argued that its offerings qualify as skill-based gaming activities, subject to an 18 percent GST on the platform fee, which was deducted from the entry fee paid by players. They contended that their fee structure was in accordance with the regulations and the nature of their games.
  3. GST Council's Decision: In July 2023, the GST Council decided to impose a uniform GST rate of 28 percent on the full face value of bets, regardless of whether the games were skill-based or chance-based. This decision was intended to simplify the tax structure for real-money gaming.
  4. Legal Proceedings: The Karnataka High Court initially quashed the GST department's show-cause notice to Gameskraft, but this decision was stayed by the Supreme Court in September 2023. The case is scheduled for a final hearing in three weeks.
  5. Impact on the Industry: The final Supreme Court decision in the Gameskraft case will have significant implications for the entire real-money gaming industry in India. If the court rules unfavorably for Gameskraft, it could set a precedent for retrospective GST liabilities for other gaming companies. The industry is already grappling with the newly imposed 28 percent GST regime.
  6. Industry Revenues: The real-money gaming segment accounted for a substantial portion (77 percent) of India's gaming sector revenues in 2022, amounting to Rs 13,500 crore. Projections suggest that these revenues are expected to increase to Rs 16,700 crore in 2023 and Rs 23,100 crore in 2025, indicating significant growth potential.

In summary, the legal battle involving Gameskraft and the GST department is a critical juncture for the real-money gaming industry in India. The final outcome will not only affect Gameskraft but may also establish a precedent that could impact other gaming companies facing retrospective GST liabilities.

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